Escape from Enemy Mountain

A 9 level single-player modification for Doom 3 

 

Description

 

A 9-level episode, set in the hellish land of Enemy Mountain, the main governmental centre of the planet Enemy Land.  You have been captured by the planet's citizens and locked in a prison cell, ready to be killed and eaten by the planet's hellspawn.  Your task is to escape, make your way to the main headquarters, find the spaceship terminals and escape by spaceship to the planet DZM, a civilised Earth-like planet that the inhabitants of Enemy Land are unsuccessfully trying to take over.

However, it won't be easy, because the head of Enemy Land has commissioned citizens to guard all of the major areas, and implemented a number of traps to catch out unwary escaped prisoners.  You will need to fight monsters and dodge traps to survive.

 

Why use the Doom 3 engine?

I originally intended to create this as an episode for Ultimate Doom back in the late 1990s, but the game's technology was too limited for what I wanted, and what level editors were available were very limited and/or buggy.
 
Thus Doom 3 is the ideal base for creating this episode as it features most of the same environments and monsters as Doom 1/2 and has the added advantage of more up-to-date technology.
 
Another factor is that I was rather disappointed with Doom 3's original single-player campaign.  Yes, it was good, but it could have been so much better.  In common with many other modders, one of my aims is thus to produce a mod which boasts the kind of gameplay that I wanted to see in the original Doom 3. 

 

Features

  • 9 large single-player maps, including castles, crumbling fortresses, swamps, caves and lavapits
  • A more "old school" kind of gameplay, also with emphasis on avoiding repetitive gameplay
  • Faster player speed, unlimited stamina
  • Uses Denton's Advanced Doom 3 mod, which comes with a railgun and double-barrelled shotgun
  • Enhanced/modified versions of Doom 3 monsters alongside the originals, adding to the variety and unpredictability
  • Some custom textures (although most of the level design is created using vanilla Doom 3 assets)
  • Doom 1/2 style monster infighting
  • Doom 1/2 style end-of-level stats & level intermission system
  • Remixes of Doom/Hexen midis by Sonic Clang and Sycraft will feature at times during the episode
  • Many areas of the maps are heavily inspired by Doom and Hexen maps and adapted to fit the map's overall theme- a different take on the Classic Doom 3 type of idea
  • Many secrets and non-essential areas to explore, which should boost replayability
Multiplayer maps will not be included in the original 1.0 release, but I may consider implementing multiplayer maps to supplement the single-player ones in future releases.
 
I anticipate having two or three releases in any case to address any bugs or significant criticisms that make it through to the final version. 
 
 

Screenshots

Screenshots can be found here.

    

Current Progress

All levels are in a completed form, but need revamping to bring them up to a consistently high standard.

Level 1- 100%

Level 2- 100%

Level 3- 100%

Level 4- 70%

Level 5- 70%

Level 6- 70%

Level 7- 100%

Level 8- 100%

Level 9- 100% 

 

I can't make any promises with regards release dates as I have other work and social commitments which will often take priority and thus impede development of the mod.  However, I hope to release it during the back end of this year.

 

Credits

 

Some mod makers and teams have given me permission to use some of their assets, which is particularly useful with this being a solo project.  The list is as follows:

 

* J_C_Denton, for Denton's Advanced Doom 3 

* Sonic Clang, for giving permission to use his remixes of Doom 1 Episode 1 music

* Sycraft, for giving permission to use the Sycraft remixes

* Dante_uk, for giving permission to use his water assets

* Ivan_the_B, for giving permission to use monsters from the forthcoming Fragging Free mod 

* Revility, for giving permission to use the Revility monsterpack 

 

I've endeavoured to make sure that no third-party assets are to be used in this mod without the creators' permission.